
If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.

| Counter Strategy | Tactical Advice |
|---|---|
| Area Denial | The absolute safest method; guarantees the death of fragile backline units without risking your own troops |
| The Backline Drop | Wait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support |
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.